GameConcept2026
MyceliumTD
Mushroom-themed tower defense game, built from scratch in TypeScript and Canvas2D.
Case noteMyceliumTD
What it's about
What if a tower defense game used mushrooms and mycelium networks as actual mechanics, not just theme? The principle is that towers slowly grow underground and connect to a mycelium network — attackers that hit the network spread further if it's connected.
How it was made
Custom game engine in TypeScript and Canvas2D. Four tower types — Puffball, Cordyceps, Amanita, and Chanterelle — that play quite differently. Art comes from a separate AI pipeline (see spritegen).
Tools & tech
TypeScriptCanvas2D
Links
Want to hear more?
Happy to walk through the process, or talk about how something similar could be adapted for you.